Vertical 2 during 14.5 hour long ultra
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@Horizontal_2 said in Vertical 2 during 14.5 hour long ultra:
The only thing I would ask is paths visible to 500 m or maybe 1 km. But that’s all
I used to be that way until July 2025. Then Suunto has “optimized” it in the 2025 Q3 update, shortly before the release of Race 2. At least on my Race and Race S watches configured with imperial units, I could see trails at the 0.5 mile zoom level, which is 800 meters.
Can anyone from Suunto explain why this has been changed?
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@sky-runner said in Vertical 2 during 14.5 hour long ultra:
Can anyone from Suunto explain why this has been changed?
No, the claim is Suunto doesn’t watch this forum…

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@sky-runner
I am not sure where the claim that Suunto maps are raster-based comes from, maybe others have different definitions. But: The maps on my Race S are definitely vector graphics, not raster(=pixel) images. Just observe dashed lines while zooming for a clue. Map data clearly is split into tiles, though, which explains the lack of (difficulty to do) routing on the watch.My previous watch had no maps and I definitely find them useful despite their limitations, hoping that they finally fixed the “some tiles randomly won’t load” bug.
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@jakubdr I was skiing 4 hours with 6% battery consumption, OHR on, best GPS, chest belt connected, slalom skis - it means many turns with arm raise to wake :-), so I am very satisfied with batery comsumption
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@Jan_B said in Vertical 2 during 14.5 hour long ultra:
I am not sure where the claim that Suunto maps are raster-based comes from, maybe others have different definitions. But: The maps on my Race S are definitely vector graphics, not raster(=pixel) images
I am pretty sure this has been discussed before and the conclusion was that Suunto maps were raster based, and that’s why the maps are so much larger in size than Garmin maps and also that’s why rotation is so much more smooth.
However I started to research it last night and I am no longer sure. On one hand if you look at how building outlines scale, how multiple buildings merge together into formless blobs when scaling out, that points to image scaling. On the other hand, the way trails and roads scale, does no longer look like image scaling. I think that perhaps it now may be a combination of raster based and vector based layers, and that may also be the reason why rendering has changed in the 2025 Q3 update as discussed in https://forum.suunto.com/topic/13311/map-rendering-and-trail-visibility-after-software-update-2.43.8-.12 thread.
The Mapbox website does mention some innovation with Suunto and in particular this:
“The combination of Mapbox Tiles and Static Images API enables wristwatches map experience as effective as in mobile apps”
https://www.mapbox.com/showcase/suunto
Perhaps someone from Suunto who knows more details may shed some light if that isn’t a secret.
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@sky-runner good find, but AFAIK mapbox is only used in the app, not on the watch…
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Suunto watches are using vector maps data ofc
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And yes, mapbox provides some maps data only for Suunto App, not for watches
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@pavel.samokha Very interesting!
If it is vector based it should be relatively easy to make the level of details optional for those users who really need it. The lack of trail visibility at higher zoom levels is something that is likely drive me to a competitor watch if that isn’t addressed soon. I find it bizarre that I can see building outlines at 0.5 mile zoom level, but trails disappear two zoom levels earlier. This is supposed to be an adventure watch so arguably trail visibility is far more important!
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@sky-runner said in Vertical 2 during 14.5 hour long ultra:
If it is vector based it should be relatively easy to make the level of details optional for those users who really need it.
Exactly! Someone getting an idea to hide trails at 500m and above is weird enough, but that the idea actually makes it all the way to production firmware, unchallenged, is quite shocking.